Learning to play in kindergarten age – with the help of the right toy

Children are constantly learning, even without special support. They absorb new impressions and learn. Especially if they are not disturbed, they can learn with ease. Many parents would also like to specifically promote their child’s problem-solving ability and logical thinking. Such learning effects should prepare for an increasingly complex work environment.

Play children with other children, learn social play by interacting with each other. Almost all parents of kindergarten-age children know the role-playing games that their offspring likes to play. Starting with parenting roles about fireman, prince or princess, the little ones like to slip into different roles and learn while doing so.

Children have a playful desire to discover the world. With the help of puzzle games the fine motor skills and the spatial imagination are trained. The ability to concentrate is also trained. Painting promotes creativity, without any parental intervention.

Special toy is designed to introduce children to programming

Nonetheless, parents are wondering how to better promote their child and help them learn. Especially for an increasingly digital work environment, in which analytical skills are required, many parents want to prepare their child optimally from an early age. So they look for their children in the kindergarten age for games that encourage their child to learn. Logical thinking can already be trained at this time. By planning, combining and comprehending decisions, you can playfully lay the foundation for your first programming attempts on the computer.

Some manufacturers have developed innovative toys that playfully introduce children to programming. We have seen an example of how such a learning toy works and whether it can fulfill its purpose.

Fisher-Price has developed a toy, the Flitzi caterpillar, aimed at children aged three to six. The caterpillar consists of a motorized head and eight individual segments that can be easily put together. With the help of the individual elements, the caterpillar moves forward, left or right. These segments can be recombined again and again to change the path of the caterpillar. The caterpillar makes noises and each element illuminates one after the other and moves the caterpillar in the corresponding direction, ie straight, left or right.

This allows the child to directly see how the combination of the segments affects the movement of the caterpillar. Sequential thinking is thus practiced quite playfully. So the child has to plan how the segments must be combined so that the caterpillar moves under the table or chair.

We really liked the cuddly Flitzi, because children can playfully discover what initial programming attempts look like. So it is particularly exciting, if you choose a course or a fixed target in the room, which should reach the caterpillar. There is a start and a destination plate included in the package.

Plan processes and think logically – quite playfully

This encourages children to plan processes and think logically ahead. This is the first step towards programming and quite playful. It is not the manufacturer who dictates what the toy should do, but the child who plays with it. However, you need a lot of space for a course, for too small children’s room, the caterpillar is not suitable. Even deep carpets are rather disturbing, better is a laminate or parquet floor or in summer the asphalt of the way in front of the door.

In the long run, the loud music gets a bit exhausting, at least for the parents. Unfortunately you can not turn off the music. Learning caterpillar Flitze is well suited to start initial programming attempts. Logical thinking is promoted playfully.

In principle, however, parents should always keep in mind that they want to be supportive: one should not overcharge their children, because playing must above all be fun and boost their self-confidence!

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